Wednesday, March 10, 2004

To: Frank; Subject: Power (was: RE: Simplicity of Dark)

Okay, Frank;

Problem: Captain Carth is clearly a weakling and cannot see the power of the dark side of the force. Further, he DARED question your judgement.

Solution: You've gotta kill the girl now, or else Carth will think he can order you around any time he wants (and nobody orders around a jedi except a better jedi), so kill the girl (remember it's Carth's fault), then amputate some random limb of Carth's. In the Star Wars universe, amputation isn't such a big deal and, in fact, is an accepted way to make a point.

Assuming that I did want to be evil, you're saying I should let my actions be dictated by my underling? Weakness. I wouldn't kill the girl because of Carth's insubordination. You maim Carth to make him learn. Then you kill the girl for the money, since you were planning to do so anyway. Reverse the order if you think the girl's a greater flight risk than Carth. Thought process may not seem to matter here because the results are the same. The same this time. Next time you may act to spite a minion and find yourself striking out when you are weak instead of building power and waiting or your opening.

Further examples provided upon request, but I enjoy nitpicking better. In the game when this all goes down, you sort of aren't really a jedi. Also, not that I'd imagine it'd be much fun, but can you beat the game and not be a jedi? I've only played through it all the way once.

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